const { ccclass, property } = cc._decorator;

@ccclass
export default class MatchGameView extends cc.Component {
    @property(cc.Node)
    MatchGameView: cc.Node = null;
    @property(cc.Node)
    game_bg: cc.Node = null;
    @property(cc.Node)
    centerMask: cc.Node = null;
    @property(cc.Node)
    eliminateBlock: cc.Node = null;
    @property(cc.Node)
    top_bg: cc.Node = null;
    @property(cc.Node)
    top: cc.Node = null;
    @property(cc.Node)
    noticeParent: cc.Node = null;
    @property(cc.Node)
    matchTargetBg: cc.Node = null;
    @property(cc.Node)
    target_bg_2: cc.Node = null;
    @property(cc.Node)
    target_item_parent: cc.Node = null;
    @property(cc.Node)
    target_title: cc.Node = null;
    @property(cc.Node)
    matchStepBg: cc.Node = null;
    @property(cc.Node)
    step_bg_2: cc.Node = null;
    @property(cc.Node)
    step_title: cc.Node = null;
    @property(cc.Node)
    lab_step: cc.Node = null;
    @property(cc.Node)
    top_center_bg: cc.Node = null;
    @property(cc.Node)
    panda_1: cc.Node = null;
    @property(cc.Node)
    notice_bg: cc.Node = null;
    @property(cc.Node)
    shade: cc.Node = null;
    @property(cc.Node)
    bottom: cc.Node = null;
    @property(cc.Node)
    rich_next_city_tip: cc.Node = null;
    @property(cc.Node)
    btn_test_gameFail: cc.Node = null;
    @property(cc.Node)
    Background1: cc.Node = null;
    @property(cc.Node)
    Label1: cc.Node = null;
    @property(cc.Node)
    btn_test_gamesuccess: cc.Node = null;
    @property(cc.Node)
    Background: cc.Node = null;
    @property(cc.Node)
    Label: cc.Node = null;
    @property(cc.Node)
    btn_test_report: cc.Node = null;
    @property(cc.Node)
    bottomNode: cc.Node = null;
    @property(cc.Node)
    bottomMoveNodes: cc.Node = null;
    @property(cc.Node)
    bottom_bg: cc.Node = null;
    @property(cc.Node)
    prop_parent: cc.Node = null;
    @property(cc.Node)
    hb_node: cc.Node = null;
    @property(cc.Node)
    btn_hb: cc.Node = null;
    @property(cc.Node)
    sp_redpack: cc.Node = null;
    @property(cc.Node)
    xchb: cc.Node = null;
    @property(cc.Node)
    lab_coin: cc.Node = null;
    @property(cc.Node)
    rich_coin: cc.Node = null;
    @property(cc.Node)
    RICHTEXT_CHILD: cc.Node = null;
    @property(cc.Node)
    hammer_node: cc.Node = null;
    @property(cc.Node)
    btn_hammer: cc.Node = null;
    @property(cc.Node)
    img_hammer: cc.Node = null;
    @property(cc.Node)
    hammer_red: cc.Node = null;
    @property(cc.Node)
    hammer_lab: cc.Node = null;
    @property(cc.Node)
    arrow_node: cc.Node = null;
    @property(cc.Node)
    btn_arrow: cc.Node = null;
    @property(cc.Node)
    img_arrow: cc.Node = null;
    @property(cc.Node)
    arrow_red: cc.Node = null;
    @property(cc.Node)
    arrow_lab: cc.Node = null;
    @property(cc.Node)
    gun_node: cc.Node = null;
    @property(cc.Node)
    btn_gun: cc.Node = null;
    @property(cc.Node)
    img_gun: cc.Node = null;
    @property(cc.Node)
    gun_red: cc.Node = null;
    @property(cc.Node)
    gun_lab: cc.Node = null;
    @property(cc.Node)
    shiff_node: cc.Node = null;
    @property(cc.Node)
    btn_shiff: cc.Node = null;
    @property(cc.Node)
    shiff_red: cc.Node = null;
    @property(cc.Node)
    shiff_lab: cc.Node = null;
    @property(cc.Node)
    btn_set: cc.Node = null;
    @property(cc.Node)
    skillUsePage: cc.Node = null;
    @property(cc.Node)
    propUseBg: cc.Node = null;
    @property(cc.Node)
    img_skill_tip: cc.Node = null;
    @property(cc.Node)
    skill_touchbottom_node: cc.Node = null;
    @property(cc.Node)
    ani_hammer: cc.Node = null;
    @property(cc.Node)
    chuizi: cc.Node = null;
    @property(cc.Node)
    ani_arrow: cc.Node = null;
    @property(cc.Node)
    gong: cc.Node = null;
    @property(cc.Node)
    ani_gun: cc.Node = null;
    @property(cc.Node)
    dapao: cc.Node = null;
    @property(cc.Node)
    skillTouchNode: cc.Node = null;
    @property(cc.Node)
    targetEffectParent: cc.Node = null;
    @property(cc.Node)
    gameEndNode: cc.Node = null;
    @property(cc.Node)
    gameSuccessNode: cc.Node = null;
    @property(cc.Node)
    MuBiaoDaCheng: cc.Node = null;
    @property(cc.Node)
    btn_finishTarget: cc.Node = null;
    @property(cc.Node)
    skipTip: cc.Node = null;
    @property(cc.Node)
    gameNoStepNode: cc.Node = null;
    @property(cc.Node)
    sp_no_step: cc.Node = null;
    @property(cc.Node)
    gameFailNode: cc.Node = null;
    @property(cc.Node)
    ChuangKuanShiBai: cc.Node = null;
    @property(cc.Node)
    flyBoxParent: cc.Node = null;
    @property(cc.Node)
    flyBoxToastNode: cc.Node = null;
    @property(cc.Node)
    bg: cc.Node = null;
    @property(cc.Node)
    reward: cc.Node = null;
    @property(cc.Node)
    countLabel: cc.Node = null;

    onLoad() {
        this.MatchGameView = this.node;
        this.game_bg = this.MatchGameView.getChildByName("game_bg");
        this.centerMask = this.MatchGameView.getChildByName("centerMask");
        this.eliminateBlock = this.MatchGameView.getChildByName("eliminateBlock");
        this.top_bg = this.MatchGameView.getChildByName("top_bg");
        this.top = this.top_bg.getChildByName("top");
        this.noticeParent = this.top.getChildByName("noticeParent");
        this.matchTargetBg = this.top.getChildByName("matchTargetBg");
        this.target_bg_2 = this.matchTargetBg.getChildByName("target_bg_2");
        this.target_item_parent = this.matchTargetBg.getChildByName("target_item_parent");
        this.target_title = this.matchTargetBg.getChildByName("target_title");
        this.matchStepBg = this.top.getChildByName("matchStepBg");
        this.step_bg_2 = this.matchStepBg.getChildByName("step_bg_2");
        this.step_title = this.matchStepBg.getChildByName("step_title");
        this.lab_step = this.matchStepBg.getChildByName("lab_step");
        this.top_center_bg = this.top.getChildByName("top_center_bg");
        this.panda_1 = this.top_center_bg.getChildByName("panda_1");
        this.notice_bg = this.panda_1.getChildByName("notice_bg");
        this.shade = this.notice_bg.getChildByName("shade");
        this.bottom = this.notice_bg.getChildByName("bottom");
        this.rich_next_city_tip = this.notice_bg.getChildByName("rich_next_city_tip");
        this.btn_test_gameFail = this.top_bg.getChildByName("btn_test_gameFail");
        this.Background1 = this.btn_test_gameFail.getChildByName("Background1");
        this.Label1 = this.Background1.getChildByName("Label1");
        this.btn_test_gamesuccess = this.top_bg.getChildByName("btn_test_gamesuccess");
        this.Background = this.btn_test_gamesuccess.getChildByName("Background");
        this.Label = this.Background.getChildByName("Label");
        this.btn_test_report = this.top_bg.getChildByName("btn_test_report");
        this.bottomNode = this.MatchGameView.getChildByName("bottomNode");
        this.bottomMoveNodes = this.bottomNode.getChildByName("bottomMoveNodes");
        this.bottom_bg = this.bottomMoveNodes.getChildByName("bottom_bg");
        this.prop_parent = this.bottom_bg.getChildByName("prop_parent");
        this.hb_node = this.prop_parent.getChildByName("hb_node");
        this.btn_hb = this.hb_node.getChildByName("btn_hb");
        this.sp_redpack = this.hb_node.getChildByName("sp_redpack");
        this.xchb = this.hb_node.getChildByName("xchb");
        this.lab_coin = this.hb_node.getChildByName("lab_coin");
        this.rich_coin = this.hb_node.getChildByName("rich_coin");
        this.RICHTEXT_CHILD = this.rich_coin.getChildByName("RICHTEXT_CHILD");
        this.hammer_node = this.prop_parent.getChildByName("hammer_node");
        this.btn_hammer = this.hammer_node.getChildByName("btn_hammer");
        this.img_hammer = this.hammer_node.getChildByName("img_hammer");
        this.hammer_red = this.hammer_node.getChildByName("hammer_red");
        this.hammer_lab = this.hammer_red.getChildByName("hammer_lab");
        this.arrow_node = this.prop_parent.getChildByName("arrow_node");
        this.btn_arrow = this.arrow_node.getChildByName("btn_arrow");
        this.img_arrow = this.arrow_node.getChildByName("img_arrow");
        this.arrow_red = this.arrow_node.getChildByName("arrow_red");
        this.arrow_lab = this.arrow_red.getChildByName("arrow_lab");
        this.gun_node = this.prop_parent.getChildByName("gun_node");
        this.btn_gun = this.gun_node.getChildByName("btn_gun");
        this.img_gun = this.gun_node.getChildByName("img_gun");
        this.gun_red = this.gun_node.getChildByName("gun_red");
        this.gun_lab = this.gun_red.getChildByName("gun_lab");
        this.shiff_node = this.prop_parent.getChildByName("shiff_node");
        this.btn_shiff = this.shiff_node.getChildByName("btn_shiff");
        this.shiff_red = this.shiff_node.getChildByName("shiff_red");
        this.shiff_lab = this.shiff_red.getChildByName("shiff_lab");
        this.btn_set = this.bottomMoveNodes.getChildByName("btn_set");
        this.skillUsePage = this.MatchGameView.getChildByName("skillUsePage");
        this.propUseBg = this.skillUsePage.getChildByName("propUseBg");
        this.img_skill_tip = this.skillUsePage.getChildByName("img_skill_tip");
        this.skill_touchbottom_node = this.skillUsePage.getChildByName("skill_touchbottom_node");
        this.ani_hammer = this.skill_touchbottom_node.getChildByName("ani_hammer");
        this.chuizi = this.ani_hammer.getChildByName("chuizi");
        this.ani_arrow = this.skill_touchbottom_node.getChildByName("ani_arrow");
        this.gong = this.ani_arrow.getChildByName("gong");
        this.ani_gun = this.skill_touchbottom_node.getChildByName("ani_gun");
        this.dapao = this.ani_gun.getChildByName("dapao");
        this.skillTouchNode = this.MatchGameView.getChildByName("skillTouchNode");
        this.targetEffectParent = this.MatchGameView.getChildByName("targetEffectParent");
        this.gameEndNode = this.MatchGameView.getChildByName("gameEndNode");
        this.gameSuccessNode = this.gameEndNode.getChildByName("gameSuccessNode");
        this.MuBiaoDaCheng = this.gameSuccessNode.getChildByName("MuBiaoDaCheng");
        this.btn_finishTarget = this.gameSuccessNode.getChildByName("btn_finishTarget");
        this.skipTip = this.gameSuccessNode.getChildByName("skipTip");
        this.gameNoStepNode = this.gameEndNode.getChildByName("gameNoStepNode");
        this.sp_no_step = this.gameNoStepNode.getChildByName("sp_no_step");
        this.gameFailNode = this.gameEndNode.getChildByName("gameFailNode");
        this.ChuangKuanShiBai = this.gameFailNode.getChildByName("ChuangKuanShiBai");
        this.flyBoxParent = this.MatchGameView.getChildByName("flyBoxParent");
        this.flyBoxToastNode = this.flyBoxParent.getChildByName("flyBoxToastNode");
        this.bg = this.flyBoxToastNode.getChildByName("bg");
        this.reward = this.flyBoxToastNode.getChildByName("reward");
        this.countLabel = this.flyBoxToastNode.getChildByName("countLabel");
    }
}